Adding shock collar and electropack (#30529)

This commit is contained in:
to4no_fix
2024-08-15 17:30:39 +03:00
committed by Spatison
parent 40f7cb6b64
commit f74d5487b6
38 changed files with 336 additions and 138 deletions

View File

@@ -3,6 +3,7 @@ using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Electrocution;
using Content.Server.Pinpointer;
using Content.Shared.Flash.Components;
using Content.Server.Radio.EntitySystems;
@@ -33,6 +34,7 @@ using Robust.Shared.Random;
using Robust.Shared.Player;
using Content.Shared.Coordinates;
using Robust.Shared.Utility;
using Robust.Shared.Timing;
namespace Content.Server.Explosion.EntitySystems
{
@@ -75,6 +77,7 @@ namespace Content.Server.Explosion.EntitySystems
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
public override void Initialize()
{
@@ -104,6 +107,7 @@ namespace Content.Server.Explosion.EntitySystems
SubscribeLocalEvent<AnchorOnTriggerComponent, TriggerEvent>(OnAnchorTrigger);
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(OnSoundTrigger);
SubscribeLocalEvent<ShockOnTriggerComponent, TriggerEvent>(HandleShockTrigger);
SubscribeLocalEvent<RattleComponent, TriggerEvent>(HandleRattleTrigger);
}
@@ -120,6 +124,24 @@ namespace Content.Server.Explosion.EntitySystems
}
}
private void HandleShockTrigger(Entity<ShockOnTriggerComponent> shockOnTrigger, ref TriggerEvent args)
{
if (!_container.TryGetContainingContainer(shockOnTrigger, out var container))
return;
var containerEnt = container.Owner;
var curTime = _timing.CurTime;
if (curTime < shockOnTrigger.Comp.NextTrigger)
{
// The trigger's on cooldown.
return;
}
_electrocution.TryDoElectrocution(containerEnt, null, shockOnTrigger.Comp.Damage, shockOnTrigger.Comp.Duration, true);
shockOnTrigger.Comp.NextTrigger = curTime + shockOnTrigger.Comp.Cooldown;
}
private void OnAnchorTrigger(EntityUid uid, AnchorOnTriggerComponent component, TriggerEvent args)
{
var xform = Transform(uid);