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Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components. (cherry picked from commit e00f74505c62310bd15aeaba8d6530f648397074)
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@@ -27,7 +27,6 @@ public sealed class ChasingWalkSystem : VirtualController
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base.Initialize();
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SubscribeLocalEvent<ChasingWalkComponent, MapInitEvent>(OnChasingMapInit);
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SubscribeLocalEvent<ChasingWalkComponent, EntityUnpausedEvent>(OnChasingUnpaused);
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}
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private void OnChasingMapInit(EntityUid uid, ChasingWalkComponent component, MapInitEvent args)
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@@ -36,12 +35,6 @@ public sealed class ChasingWalkSystem : VirtualController
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component.NextChangeVectorTime = _gameTiming.CurTime;
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}
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private void OnChasingUnpaused(EntityUid uid, ChasingWalkComponent component, ref EntityUnpausedEvent args)
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{
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component.NextImpulseTime += args.PausedTime;
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component.NextChangeVectorTime += args.PausedTime;
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}
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public override void UpdateBeforeSolve(bool prediction, float frameTime)
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{
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base.UpdateBeforeSolve(prediction, frameTime);
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