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move TriggerExplosion to shared (#30227)
* move component to shared * add fake systems * update server explosion system and remove duplicate transform query --------- Co-authored-by: deltanedas <@deltanedas:kde.org> (cherry picked from commit 1c839da60496f4a3171c7f959a88effe4aeff5a8)
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@@ -5,10 +5,11 @@ using Content.Shared.Explosion.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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namespace Content.Server.Explosion.EntitySystems;
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// This part of the system handled send visual / overlay data to clients.
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public sealed partial class ExplosionSystem : SharedExplosionSystem
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public sealed partial class ExplosionSystem
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{
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public void InitVisuals()
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{
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