move TriggerExplosion to shared (#30227)

* move component to shared

* add fake systems

* update server explosion system and remove duplicate transform query

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
(cherry picked from commit 1c839da60496f4a3171c7f959a88effe4aeff5a8)
This commit is contained in:
deltanedas
2024-09-19 00:01:40 +00:00
committed by Spatison
parent 25ca974ce1
commit d91df3a140
10 changed files with 51 additions and 52 deletions

View File

@@ -5,10 +5,11 @@ using Content.Shared.Explosion.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
namespace Content.Server.Explosion.EntitySystems;
// This part of the system handled send visual / overlay data to clients.
public sealed partial class ExplosionSystem : SharedExplosionSystem
public sealed partial class ExplosionSystem
{
public void InitVisuals()
{