Roundstart variation game rules (#24397)

* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker

(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
This commit is contained in:
Kara
2024-01-31 06:52:35 +01:00
committed by Debug
parent aa4c6f9c6a
commit d35e2f39a7
37 changed files with 978 additions and 149 deletions

View File

@@ -127,6 +127,19 @@
lightRadius: 6
lightSoftness: 1.1
- type: entity
parent: LightBulb
name: old incandescent light bulb
id: LightBulbOld
description: An aging light bulb.
components:
- type: LightBulb
bulb: Bulb
color: "#FFD1A3" # 4000K color temp
lightEnergy: 0.3 # old incandescents just arent as bright
lightRadius: 6
lightSoftness: 1.1
- type: entity
suffix: Broken
parent: BaseLightbulb
@@ -164,6 +177,19 @@
lightSoftness: 1
PowerUse: 25
- type: entity
parent: LightTube
name: old fluorescent light tube
id: LightTubeOld
description: An aging light fixture.
components:
- type: LightBulb
color: "#FFDABB" # old fluorescents are yellower-4500K temp
lightEnergy: 0.5
lightRadius: 10
lightSoftness: 1
PowerUse: 10
- type: entity
suffix: Broken
parent: BaseLightTube

View File

@@ -550,7 +550,8 @@
3: { state: reinf_construct-3, visible: true}
4: { state: reinf_construct-4, visible: true}
5: { state: reinf_construct-5, visible: true}
- type: StaticPrice #DynamicPrice
- type: ReinforcedWallReplacementMarker
- type: StaticPrice
price: 150
- type: RadiationBlocker
resistance: 5
@@ -843,6 +844,7 @@
- RCDDeconstructWhitelist
- type: Sprite
sprite: Structures/Walls/solid.rsi
- type: WallReplacementMarker
- type: Construction
graph: Girder
node: wall