From b76f20a88d256f0edd662776ca775ccc8b050ba9 Mon Sep 17 00:00:00 2001 From: Kai5 <68296202+Kai518@users.noreply.github.com> Date: Sat, 27 Dec 2025 06:06:10 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9C=D0=BE=D0=B8=20=D1=82=D1=89=D0=B5=D1=82?= =?UTF-8?q?=D0=BD=D1=8B=D0=B5=20=D0=BF=D0=BE=D0=BF=D1=8B=D1=82=D0=BA=D0=B8?= =?UTF-8?q?=20=D0=BF=D0=BE=D1=87=D0=B8=D0=BD=D0=B8=D1=82=D1=8C=20=D0=B4?= =?UTF-8?q?=D0=B8=D0=BD=D0=B0=D0=BC=D0=B8=D0=BA=20(#943)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Выстрел в небо --- .../EntityTable/Conditions/RoundDurationCondition.cs | 2 +- Resources/Prototypes/GameRules/dynamic_rules.yml | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs b/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs index 518faf4bc6..256bce8f32 100644 --- a/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs +++ b/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs @@ -13,7 +13,7 @@ public sealed partial class RoundDurationCondition : EntityTableCondition /// Minimum time the round must have gone on for this condition to pass. /// [DataField] - public TimeSpan Min = TimeSpan.Zero; + public TimeSpan Min = TimeSpan.MinValue; // WD edit /// /// Maximum amount of time the round could go on for this condition to pass. diff --git a/Resources/Prototypes/GameRules/dynamic_rules.yml b/Resources/Prototypes/GameRules/dynamic_rules.yml index b00e01313f..a9fc8412cc 100644 --- a/Resources/Prototypes/GameRules/dynamic_rules.yml +++ b/Resources/Prototypes/GameRules/dynamic_rules.yml @@ -16,7 +16,7 @@ - !type:GroupSelector conditions: - !type:RoundDurationCondition - max: 120 # WD edit 1 -> 120, because of lags rounds don't start immediately. + max: 180 # WD edit 1 -> 180, because of lags rounds don't start immediately. children: - id: Traitor weight: 34 @@ -83,7 +83,7 @@ - !type:GroupSelector conditions: - !type:RoundDurationCondition - max: 120 # WD edit 1 -> 120, because of lags rounds don't start immediately. + max: 180 # WD edit 1 -> 180, because of lags rounds don't start immediately. children: # - id: Thief # prob: 0.5