diff --git a/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs b/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs index 518faf4bc6..256bce8f32 100644 --- a/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs +++ b/Content.Shared/EntityTable/Conditions/RoundDurationCondition.cs @@ -13,7 +13,7 @@ public sealed partial class RoundDurationCondition : EntityTableCondition /// Minimum time the round must have gone on for this condition to pass. /// [DataField] - public TimeSpan Min = TimeSpan.Zero; + public TimeSpan Min = TimeSpan.MinValue; // WD edit /// /// Maximum amount of time the round could go on for this condition to pass. diff --git a/Resources/Prototypes/GameRules/dynamic_rules.yml b/Resources/Prototypes/GameRules/dynamic_rules.yml index b00e01313f..a9fc8412cc 100644 --- a/Resources/Prototypes/GameRules/dynamic_rules.yml +++ b/Resources/Prototypes/GameRules/dynamic_rules.yml @@ -16,7 +16,7 @@ - !type:GroupSelector conditions: - !type:RoundDurationCondition - max: 120 # WD edit 1 -> 120, because of lags rounds don't start immediately. + max: 180 # WD edit 1 -> 180, because of lags rounds don't start immediately. children: - id: Traitor weight: 34 @@ -83,7 +83,7 @@ - !type:GroupSelector conditions: - !type:RoundDurationCondition - max: 120 # WD edit 1 -> 120, because of lags rounds don't start immediately. + max: 180 # WD edit 1 -> 180, because of lags rounds don't start immediately. children: # - id: Thief # prob: 0.5