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@@ -72,8 +72,7 @@ public sealed class StatusIconSystem : SharedStatusIconSystem
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{
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var viewer = _playerManager.LocalSession?.AttachedEntity;
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// Always show our icons to our entity
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if (viewer == ent.Owner)
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if (data.VisibleToOwner && viewer == ent.Owner) // WD EDIT: not always show our icons to our entity
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return true;
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if (data.VisibleToGhosts && HasComp<GhostComponent>(viewer))
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