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Fix Melee Attack Speed Again (#1653)
# Description
Melee Weapons were accidentally given the wrong attack speed formula
again. It took me awhile of reviewing the entire history, but eventually
I found the line where the wizmerge introduced a new check that used the
old formula.
Also to help prevent this from happening again, I've put in a request to
be set as codeowner for the relevant systems I have significantly
modified.
# Changelog
🆑
- fix: Fixed melee weapons having the wrong attack speed
calculations(again)
(cherry picked from commit 1c28a1c2881bd9c6e1029932d44da72b3f9999cb)
This commit is contained in:
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.github/CODEOWNERS
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@@ -1,5 +1,5 @@
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# hasn't specified or all
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* @sleepyyapril @VMSolidus @Remuchi
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* @sleepyyapril @Remuchi
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/.* @DEATHB4DEFEAT
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*.sln @DEATHB4DEFEAT
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@@ -95,3 +95,13 @@
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/Content.*/ProjectileSystem @angelofallars
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/Content.*/ThrownItem @angelofallars
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/Content.*/ThrowEvent @angelofallars
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# Nyano Systems
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/Content.*/Weapons @VMSolidus
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/Content.*/Abilities/Psionics @VMSolidus
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/Content.*/Psionics @VMSolidus
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/Content.*/Contests @VMSolidus
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/Content.*/Carrying @VMSolidus
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# Physics Stuff
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/Content.*/Atmos @VMSolidus
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