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Station AI (#30944)
* Station AI overlay * implement * Bunch of ports * Fix a heap of bugs and basic scouting * helldivers * Shuffle interactions a bit * navmap stuff * Revert "navmap stuff" This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062. * AI wires implemented * Fix examines * Optimise the overlay significantly * Back to old static * BUI radial working * lots of work * Saving work * thanks fork * alright * pc * AI upload console * AI upload * stuff * Fix copy-paste shitcode * AI actions * navmap work * Fixes * first impressions * a * reh * Revert "navmap work" This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e. * OD * radar * weh * Fix examines * scoop mine eyes * fixes * reh * Optimise * Final round of optimisations * Fixes * fixes (cherry picked from commit 56451fa5e7fd9910cf38d27e5cc0800bd71b9a2f)
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@@ -89,7 +89,7 @@ namespace Content.Shared.ActionBlocker
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return false;
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var ev = new InteractionAttemptEvent(user, target);
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RaiseLocalEvent(user, ev);
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RaiseLocalEvent(user, ref ev);
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if (ev.Cancelled)
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return false;
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@@ -98,7 +98,7 @@ namespace Content.Shared.ActionBlocker
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return true;
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var targetEv = new GettingInteractedWithAttemptEvent(user, target);
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RaiseLocalEvent(target.Value, targetEv);
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RaiseLocalEvent(target.Value, ref targetEv);
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return !targetEv.Cancelled;
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}
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@@ -129,7 +129,7 @@ namespace Content.Shared.ActionBlocker
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public bool CanConsciouslyPerformAction(EntityUid user)
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{
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var ev = new ConsciousAttemptEvent(user);
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RaiseLocalEvent(user, ev);
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RaiseLocalEvent(user, ref ev);
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return !ev.Cancelled;
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}
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