diff --git a/Content.Client/CombatMode/CombatModeComponent.cs b/Content.Client/CombatMode/CombatModeComponent.cs index 0cca02a5c0..df65be2fc7 100644 --- a/Content.Client/CombatMode/CombatModeComponent.cs +++ b/Content.Client/CombatMode/CombatModeComponent.cs @@ -39,7 +39,7 @@ namespace Content.Client.CombatMode public void PlayerAttached() { - _gameHud.CombatPanelVisible = true; + _gameHud.CombatPanelVisible = false; // TODO BOBBY SYSTEM Make the targeting doll actually do something. UpdateHud(); }