From 54f8256200e2e6ce0807c69070e5ecfbd90ab273 Mon Sep 17 00:00:00 2001 From: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com> Date: Thu, 26 Oct 2023 12:51:35 -0500 Subject: [PATCH] Update e_sword.yml (#323) reverts the godmode 100% reflect chance for energy weapons on double e-sword --- .../Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml index 0d76128e71..2d0bd0fa8e 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml @@ -209,9 +209,9 @@ sprite: Objects/Weapons/Melee/e_sword_double.rsi - type: Reflect enabled: true - reflectProb: 1 + reflectProb: .80 #DeltaV: 80% Energy Reflection but no ballistics. spread: 75 reflects: - - Energy #DeltaV: 100% Energy Reflection but no ballistics. + - Energy #DeltaV: 80% Energy Reflection but no ballistics. - type: UseDelay delay: 1