From 4ced0d00d26a44d457388cdd4aba8d89fb7a16d6 Mon Sep 17 00:00:00 2001 From: Myaflic <70048467+Lachklen@users.noreply.github.com> Date: Mon, 22 Dec 2025 00:36:59 +0300 Subject: [PATCH] 'EvacPod' game fix (#895) * Update CardSpriteSystem.cs * little fix * Update Content.Client/_EstacaoPirata/Cards/CardSpriteSystem.cs --------- Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> --- Content.Client/_EstacaoPirata/Cards/CardSpriteSystem.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Content.Client/_EstacaoPirata/Cards/CardSpriteSystem.cs b/Content.Client/_EstacaoPirata/Cards/CardSpriteSystem.cs index 581e517b04..329181f7d4 100644 --- a/Content.Client/_EstacaoPirata/Cards/CardSpriteSystem.cs +++ b/Content.Client/_EstacaoPirata/Cards/CardSpriteSystem.cs @@ -65,6 +65,7 @@ public sealed class CardSpriteSystem : EntitySystem { var (cardIndex, layer) = obj; sprite.LayerSetVisible(j, true); + sprite.LayerSetRSI(j, layer.Rsi); // WWDP EDIT sprite.LayerSetTexture(j, layer.Texture); sprite.LayerSetState(j, layer.RsiState.Name); layerFunc.Invoke((uid, sprite), cardIndex, j);