diff --git a/Content.Client/Ghost/GhostSystem.cs b/Content.Client/Ghost/GhostSystem.cs index 7bd02d6d6a..fac6f14bc2 100644 --- a/Content.Client/Ghost/GhostSystem.cs +++ b/Content.Client/Ghost/GhostSystem.cs @@ -150,7 +150,7 @@ namespace Content.Client.Ghost private void OnGhostState(EntityUid uid, GhostComponent component, ref AfterAutoHandleStateEvent args) { if (TryComp(uid, out var sprite)) - sprite.LayerSetColor(0, component.color); + sprite.LayerSetColor(0, component.Color); if (uid != _playerManager.LocalEntity) return; diff --git a/Content.Shared/Ghost/GhostComponent.cs b/Content.Shared/Ghost/GhostComponent.cs index 96e9b717b9..56eee1881c 100644 --- a/Content.Shared/Ghost/GhostComponent.cs +++ b/Content.Shared/Ghost/GhostComponent.cs @@ -86,8 +86,8 @@ public sealed partial class GhostComponent : Component /// Ghost color /// /// Used to allow admins to change ghost colors. Should be removed if the capability to edit existing sprite colors is ever added back. - [DataField("color"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] - public Color color = Color.White; + [DataField, AutoNetworkedField] + public Color Color = Color.White; [DataField("canReturnToBody"), AutoNetworkedField] private bool _canReturnToBody;