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Update Submodule to 219.2.0 (#536)
Uses the following Cherry-Picks: https://github.com/space-wizards/space-station-14/pull/26994 https://github.com/space-wizards/space-station-14/pull/26518 https://github.com/space-wizards/space-station-14/pull/26279 https://github.com/space-wizards/space-station-14/pull/24946 https://github.com/space-wizards/space-station-14/pull/27188 Requires: https://github.com/Simple-Station/Einstein-Engines/pull/535 https://github.com/Simple-Station/Einstein-Engines/pull/534 --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Jake Huxell <JakeHuxell@pm.me> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: DEATHB4DEFEAT <zachcaffee@outlook.com>
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@@ -1,4 +1,3 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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@@ -17,6 +16,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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using Content.Server.Atmos.EntitySystems;
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namespace Content.Server.Explosion.EntitySystems;
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@@ -44,13 +44,6 @@ public sealed partial class ExplosionSystem
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/// </summary>
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private Explosion? _activeExplosion;
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/// <summary>
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/// While processing an explosion, the "progress" is sent to clients, so that the explosion fireball effect
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/// syncs up with the damage. When the tile iteration increments, an update needs to be sent to clients.
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/// This integer keeps track of the last value sent to clients.
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/// </summary>
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private int _previousTileIteration;
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/// <summary>
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/// This list is used when raising <see cref="BeforeExplodeEvent"/> to avoid allocating a new list per event.
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/// </summary>
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@@ -108,8 +101,6 @@ public sealed partial class ExplosionSystem
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if (_activeExplosion == null)
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continue;
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_previousTileIteration = 0;
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// just a lil nap
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if (SleepNodeSys)
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{
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