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Fix AudioSystem nullability checks for engine PR (#32233)
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@@ -325,14 +325,8 @@ namespace Content.Server.Kitchen.EntitySystems
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active.EndTime = _timing.CurTime + reagentGrinder.WorkTime * reagentGrinder.WorkTimeMultiplier;
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active.Program = program;
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// slightly higher pitched
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var audio = _audioSystem.PlayPvs(sound, uid,
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AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier));
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if (audio == null)
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return;
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reagentGrinder.AudioStream = audio!.Value.Entity;
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reagentGrinder.AudioStream = _audioSystem.PlayPvs(sound, uid,
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AudioParams.Default.WithPitchScale(1 / reagentGrinder.WorkTimeMultiplier))?.Entity; //slightly higher pitched
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_userInterfaceSystem.ServerSendUiMessage(uid, ReagentGrinderUiKey.Key,
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new ReagentGrinderWorkStartedMessage(program));
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}
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