diff --git a/Content.Shared/_White/Guns/SharedGunOverheatSystem.cs b/Content.Shared/_White/Guns/SharedGunOverheatSystem.cs index aff8af9ebe..1016397401 100644 --- a/Content.Shared/_White/Guns/SharedGunOverheatSystem.cs +++ b/Content.Shared/_White/Guns/SharedGunOverheatSystem.cs @@ -182,13 +182,6 @@ public enum RegulatorLampVisuals : byte Filament } -[Serializable, NetSerializable] -public enum RegulatorLampLayers : byte -{ - Glass, - Filament -} - [Serializable, NetSerializable] public enum RegulatorLampState : byte { diff --git a/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/regulator_lamp.yml b/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/regulator_lamp.yml index 4fe06e3c46..5771c502a6 100644 --- a/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/regulator_lamp.yml +++ b/Resources/Prototypes/_White/Entities/Objects/Weapons/Guns/regulator_lamp.yml @@ -10,9 +10,9 @@ layers: - state: base - state: filament - map: [ "enum.RegulatorLampLayers.Filament" ] + map: [ "Filament" ] - state: glass - map: [ "enum.RegulatorLampLayers.Glass" ] + map: [ "Glass" ] - type: RegulatorLamp safeTemp: 240 unsafeTemp: 650 @@ -65,11 +65,11 @@ - type: GenericVisualizer visuals: enum.RegulatorLampVisuals.Glass: - enum.RegulatorLampLayers.Glass: + Glass: Intact: { state: glass } Broken: { state: glassbroken } enum.RegulatorLampVisuals.Filament: - enum.RegulatorLampLayers.Filament: + Filament: Intact: { state: filament } Broken: { state: filamentburned }