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No spead merge (#475)
* Revert "[GoobPort] WIZ REAL (#465)"
This reverts commit 091a8ff433.
* fix local
This commit is contained in:
@@ -1,104 +1,11 @@
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using System.Linq;
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using System.Numerics;
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using Content.Shared.Changeling;
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using Content.Shared._Shitcode.Wizard;
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using Content.Shared._Shitcode.Wizard.BindSoul;
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using Content.Shared._Shitcode.Wizard.Chuuni;
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using Content.Shared._Shitcode.Wizard.FadingTimedDespawn;
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using Content.Shared._Shitmed.Targeting;
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using System.Numerics;
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using Content.Shared.Actions;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Damage;
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using Content.Shared.Doors.Components;
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using Content.Shared.Doors.Systems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Ghost;
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using Content.Shared.Gibbing.Events;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction;
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@@ -107,31 +14,20 @@ using Content.Shared.Lock;
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using Content.Shared.Magic.Components;
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using Content.Shared.Magic.Events;
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using Content.Shared.Maps;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Prototypes;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Revolutionary.Components;
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using Content.Shared.Speech.Muting;
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using Content.Shared.Storage;
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using Content.Shared.Stunnable;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Content.Shared.Zombies;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Robust.Shared.Spawners;
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using Robust.Shared.Timing;
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namespace Content.Shared.Magic;
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@@ -140,7 +36,6 @@ namespace Content.Shared.Magic;
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/// </summary>
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public abstract class SharedMagicSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _timing = default!; // Goobstation
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[Dependency] private readonly ISerializationManager _seriMan = default!;
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[Dependency] private readonly IComponentFactory _compFact = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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@@ -159,12 +54,6 @@ public abstract class SharedMagicSystem : EntitySystem
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[Dependency] private readonly LockSystem _lock = default!;
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly TagSystem _tag = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly SharedStunSystem _stun = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!; // Goobstation
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[Dependency] private readonly NpcFactionSystem _faction = default!; // Goobstation
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public override void Initialize()
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{
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@@ -179,8 +68,6 @@ public abstract class SharedMagicSystem : EntitySystem
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SubscribeLocalEvent<SmiteSpellEvent>(OnSmiteSpell);
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SubscribeLocalEvent<KnockSpellEvent>(OnKnockSpell);
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SubscribeLocalEvent<ChargeSpellEvent>(OnChargeSpell);
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SubscribeLocalEvent<RandomGlobalSpawnSpellEvent>(OnRandomGlobalSpawnSpell);
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SubscribeLocalEvent<MindSwapSpellEvent>(OnMindSwapSpell);
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// Spell wishlist
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// A wishlish of spells that I'd like to implement or planning on implementing in a future PR
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@@ -261,66 +148,34 @@ public abstract class SharedMagicSystem : EntitySystem
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var comp = ent.Comp;
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var hasReqs = true;
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// Goobstation start
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var requiresSpeech = comp.RequiresSpeech;
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var flags = SlotFlags.OUTERCLOTHING | SlotFlags.HEAD;
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var requiredSlots = 2;
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if (_inventory.TryGetSlotEntity(args.Performer, "eyes", out var eyepatch) &&
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HasComp<ChuuniEyepatchComponent>(eyepatch.Value))
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{
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requiresSpeech = true;
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flags = SlotFlags.OUTERCLOTHING;
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requiredSlots = 1;
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}
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var slots = 0;
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// Goobstation end
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if (comp.RequiresClothes)
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{
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if (!TryComp(args.Performer, out InventoryComponent? inventory)) // Goob edit
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hasReqs = false;
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else
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var enumerator = _inventory.GetSlotEnumerator(args.Performer, SlotFlags.OUTERCLOTHING | SlotFlags.HEAD);
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while (enumerator.MoveNext(out var containerSlot))
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{
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var enumerator = _inventory.GetSlotEnumerator((args.Performer, inventory), flags); // Goob edit
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while (enumerator.MoveNext(out var containerSlot))
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{
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slots++; // Goobstation
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if (containerSlot.ContainedEntity is { } item)
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hasReqs = HasComp<WizardClothesComponent>(item);
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else
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hasReqs = false;
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if (containerSlot.ContainedEntity is { } item)
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hasReqs = HasComp<WizardClothesComponent>(item);
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else
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hasReqs = false;
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if (!hasReqs)
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break;
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}
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if (!hasReqs)
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break;
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}
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if (slots < requiredSlots) // Goobstation
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hasReqs = false;
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}
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if (!hasReqs) // Goobstation
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{
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_popup.PopupClient(Loc.GetString("spell-requirements-failed-clothes"), args.Performer, args.Performer);
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args.Cancelled = true;
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return;
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}
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if (requiresSpeech && HasComp<MutedComponent>(args.Performer)) // Goob edit
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if (comp.RequiresSpeech && HasComp<MutedComponent>(args.Performer))
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hasReqs = false;
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if (hasReqs)
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return;
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args.Cancelled = true;
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_popup.PopupClient(Loc.GetString("spell-requirements-failed-speech"), args.Performer, args.Performer); // Goob edit
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_popup.PopupClient(Loc.GetString("spell-requirements-failed"), args.Performer, args.Performer);
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// TODO: Pre-cast do after, either here or in SharedActionsSystem
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}
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public bool PassesSpellPrerequisites(EntityUid spell, EntityUid performer) // Goob edit
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private bool PassesSpellPrerequisites(EntityUid spell, EntityUid performer)
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{
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var ev = new BeforeCastSpellEvent(performer);
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RaiseLocalEvent(spell, ref ev);
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@@ -470,21 +325,16 @@ public abstract class SharedMagicSystem : EntitySystem
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#region Projectile Spells
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private void OnProjectileSpell(ProjectileSpellEvent ev)
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{
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if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer)) // Goob edit
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return;
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if (ev.Coords == null) // Goob edit
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if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer) || !_net.IsServer)
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return;
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ev.Handled = true;
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Speak(ev);
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if (_net.IsClient) // Goobstation
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return;
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var xform = Transform(ev.Performer);
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var fromCoords = xform.Coordinates;
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var toCoords = ev.Coords.Value; // Goob edit
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var toCoords = ev.Target;
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var userVelocity = _physics.GetMapLinearVelocity(ev.Performer);
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// If applicable, this ensures the projectile is parented to grid on spawn, instead of the map.
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var fromMap = fromCoords.ToMap(EntityManager, _transform);
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@@ -492,15 +342,10 @@ public abstract class SharedMagicSystem : EntitySystem
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? fromCoords.WithEntityId(gridUid, EntityManager)
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: new(_mapManager.GetMapEntityId(fromMap.MapId), fromMap.Position);
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var userVelocity = _physics.GetMapLinearVelocity(spawnCoords); // Goob edit
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var ent = Spawn(ev.Prototype, spawnCoords);
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var direction = toCoords.ToMapPos(EntityManager, _transform) -
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spawnCoords.ToMapPos(EntityManager, _transform);
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_gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer);
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if (ev.Entity != null) // Goobstation
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_gunSystem.SetTarget(ent, ev.Entity.Value, out _);
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}
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// End Projectile Spells
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#endregion
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@@ -512,11 +357,25 @@ public abstract class SharedMagicSystem : EntitySystem
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return;
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ev.Handled = true;
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if (ev.DoSpeech)
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Speak(ev);
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Speak(ev);
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RemoveComponents(ev.Target, ev.ToRemove);
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AddComponents(ev.Target, ev.ToAdd);
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foreach (var toRemove in ev.ToRemove)
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{
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if (_compFact.TryGetRegistration(toRemove, out var registration))
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RemComp(ev.Target, registration.Type);
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}
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foreach (var (name, data) in ev.ToAdd)
|
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{
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if (HasComp(ev.Target, data.Component.GetType()))
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continue;
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var component = (Component) _compFact.GetComponent(name);
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component.Owner = ev.Target;
|
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var temp = (object) component;
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_seriMan.CopyTo(data.Component, ref temp);
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EntityManager.AddComponent(ev.Target, (Component) temp!);
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}
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}
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// End Change Component Spells
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#endregion
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@@ -563,29 +422,6 @@ public abstract class SharedMagicSystem : EntitySystem
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comp.Uid = performer;
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}
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}
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private void AddComponents(EntityUid target, ComponentRegistry comps)
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{
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foreach (var (name, data) in comps)
|
||||
{
|
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if (HasComp(target, data.Component.GetType()))
|
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continue;
|
||||
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||||
var component = (Component)_compFact.GetComponent(name);
|
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var temp = (object)component;
|
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_seriMan.CopyTo(data.Component, ref temp);
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EntityManager.AddComponent(target, (Component)temp!);
|
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}
|
||||
}
|
||||
|
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private void RemoveComponents(EntityUid target, HashSet<string> comps)
|
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{
|
||||
foreach (var toRemove in comps)
|
||||
{
|
||||
if (_compFact.TryGetRegistration(toRemove, out var registration))
|
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RemComp(target, registration.Type);
|
||||
}
|
||||
}
|
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// End Spell Helpers
|
||||
#endregion
|
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#region Smite Spells
|
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@@ -605,8 +441,7 @@ public abstract class SharedMagicSystem : EntitySystem
|
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if (!TryComp<BodyComponent>(ev.Target, out var body))
|
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return;
|
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|
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if (_timing.IsFirstTimePredicted) // Goobstation
|
||||
_body.GibBody(ev.Target, true, body, splatModifier: 10f, contents: GibContentsOption.Skip); // Goob edit
|
||||
_body.GibBody(ev.Target, true, body);
|
||||
}
|
||||
// End Smite Spells
|
||||
#endregion
|
||||
@@ -626,11 +461,10 @@ public abstract class SharedMagicSystem : EntitySystem
|
||||
var transform = Transform(args.Performer);
|
||||
|
||||
// Look for doors and lockers, and don't open/unlock them if they're already opened/unlocked.
|
||||
foreach (var target in _lookup.GetEntitiesInRange(_transform.GetMapCoordinates(args.Performer, transform), args.Range, flags: LookupFlags.Dynamic | LookupFlags.Static | LookupFlags.Approximate)) // Goob edit
|
||||
foreach (var target in _lookup.GetEntitiesInRange(_transform.GetMapCoordinates(args.Performer, transform), args.Range, flags: LookupFlags.Dynamic | LookupFlags.Static))
|
||||
{
|
||||
// Goob edit
|
||||
// if (!_interaction.InRangeUnobstructed(args.Performer, target, range: 0, collisionMask: CollisionGroup.Opaque))
|
||||
// continue;
|
||||
if (!_interaction.InRangeUnobstructed(args.Performer, target, range: 0, collisionMask: CollisionGroup.Opaque))
|
||||
continue;
|
||||
|
||||
if (TryComp<DoorBoltComponent>(target, out var doorBoltComp) && doorBoltComp.BoltsDown)
|
||||
_door.SetBoltsDown((target, doorBoltComp), false, predicted: true);
|
||||
@@ -669,266 +503,24 @@ public abstract class SharedMagicSystem : EntitySystem
|
||||
_gunSystem.UpdateBasicEntityAmmoCount(wand.Value, basicAmmoComp.Count.Value + ev.Charge, basicAmmoComp);
|
||||
}
|
||||
// End Charge Spells
|
||||
#endregion
|
||||
#region Global Spells
|
||||
|
||||
private void OnRandomGlobalSpawnSpell(RandomGlobalSpawnSpellEvent ev)
|
||||
{
|
||||
if (!_net.IsServer || ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer) || ev.Spawns is not { } spawns)
|
||||
return;
|
||||
|
||||
ev.Handled = true;
|
||||
Speak(ev);
|
||||
|
||||
var allHumans = _mind.GetAliveHumans();
|
||||
|
||||
foreach (var human in allHumans)
|
||||
{
|
||||
if (!human.Comp.OwnedEntity.HasValue)
|
||||
continue;
|
||||
|
||||
var ent = human.Comp.OwnedEntity.Value;
|
||||
|
||||
var mapCoords = _transform.GetMapCoordinates(ent);
|
||||
foreach (var spawn in EntitySpawnCollection.GetSpawns(spawns, _random))
|
||||
{
|
||||
var spawned = Spawn(spawn, mapCoords);
|
||||
_hands.PickupOrDrop(ent, spawned);
|
||||
}
|
||||
}
|
||||
|
||||
_audio.PlayGlobal(ev.Sound, ev.Performer);
|
||||
}
|
||||
|
||||
#endregion
|
||||
#region Mindswap Spells
|
||||
|
||||
private void OnMindSwapSpell(MindSwapSpellEvent ev)
|
||||
{
|
||||
if (ev.Handled || !PassesSpellPrerequisites(ev.Action, ev.Performer))
|
||||
return;
|
||||
|
||||
// Goobstation start
|
||||
if (_mobState.IsIncapacitated(ev.Target) || HasComp<ZombieComponent>(ev.Target))
|
||||
{
|
||||
_popup.PopupClient(Loc.GetString("spell-fail-mindswap-dead"), ev.Performer, ev.Performer);
|
||||
return;
|
||||
}
|
||||
|
||||
List<(Type, string)> blockers = new()
|
||||
{
|
||||
(typeof(ChangelingComponent), "changeling"),
|
||||
// You should be able to mindswap with heretics,
|
||||
// but all of their data and abilities are not tied to their mind, I'm not making this work.
|
||||
// (typeof(HereticComponent), "heretic"), TODO: Uncomment, when heretic will be ported
|
||||
// (typeof(GhoulComponent), "ghoul"), TODO: Uncomment, when heretic will be ported
|
||||
// Mindswapping with aghost real.
|
||||
(typeof(GhostComponent), "ghost"),
|
||||
(typeof(SpectralComponent), "ghost"),
|
||||
(typeof(TimedDespawnComponent), "temporary"),
|
||||
(typeof(FadingTimedDespawnComponent), "temporary"),
|
||||
};
|
||||
|
||||
if (blockers.Any(x => CheckMindswapBlocker(x.Item1, x.Item2)))
|
||||
return;
|
||||
// Goobstation end
|
||||
|
||||
ev.Handled = true;
|
||||
Speak(ev);
|
||||
|
||||
// Need performer mind, but target mind is unnecessary, such as taking over a NPC
|
||||
// Need to get target mind before putting performer mind into their body if they have one
|
||||
// Thus, assign bool before first transfer, then check afterwards
|
||||
|
||||
if (!_mind.TryGetMind(ev.Performer, out var perMind, out var perMindComp))
|
||||
return;
|
||||
|
||||
var tarHasMind = _mind.TryGetMind(ev.Target, out var tarMind, out var tarMindComp);
|
||||
|
||||
_tag.AddTag(ev.Performer, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation
|
||||
_tag.AddTag(ev.Target, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation
|
||||
|
||||
_mind.TransferTo(perMind, ev.Target);
|
||||
|
||||
if (tarHasMind)
|
||||
{
|
||||
_mind.TransferTo(tarMind, ev.Performer);
|
||||
}
|
||||
|
||||
// Goobstation start
|
||||
List<Type> components = new()
|
||||
{
|
||||
typeof(RevolutionaryComponent),
|
||||
typeof(HeadRevolutionaryComponent),
|
||||
typeof(WizardComponent),
|
||||
typeof(ApprenticeComponent),
|
||||
};
|
||||
|
||||
foreach (var component in components)
|
||||
{
|
||||
TransferComponent(component, ev.Performer, ev.Target);
|
||||
}
|
||||
|
||||
TransferFactions();
|
||||
|
||||
if (_net.IsServer)
|
||||
{
|
||||
_audio.PlayEntity(ev.Sound, ev.Target, ev.Target);
|
||||
_audio.PlayEntity(ev.Sound, ev.Performer, ev.Performer);
|
||||
}
|
||||
// Goobstation end
|
||||
|
||||
_tag.RemoveTag(ev.Performer, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation
|
||||
_tag.RemoveTag(ev.Target, SharedBindSoulSystem.IgnoreBindSoulTag); // Goobstation
|
||||
|
||||
_stun.KnockdownOrStun(ev.Target, ev.TargetStunDuration, true); // Goob edit
|
||||
_stun.KnockdownOrStun(ev.Performer, ev.PerformerStunDuration, true); // Goob edit
|
||||
|
||||
// Goobstation start
|
||||
return;
|
||||
|
||||
void TransferFactions()
|
||||
{
|
||||
TryComp(ev.Performer, out NpcFactionMemberComponent? performerFaction);
|
||||
TryComp(ev.Target, out NpcFactionMemberComponent? targetFaction);
|
||||
|
||||
if (performerFaction == null && targetFaction == null)
|
||||
return;
|
||||
|
||||
var performerHadFaction = true;
|
||||
var targetHadFaction = true;
|
||||
|
||||
if (performerFaction == null)
|
||||
{
|
||||
performerFaction = AddComp<NpcFactionMemberComponent>(ev.Performer);
|
||||
performerHadFaction = false;
|
||||
}
|
||||
|
||||
if (targetFaction == null)
|
||||
{
|
||||
targetFaction = AddComp<NpcFactionMemberComponent>(ev.Target);
|
||||
targetHadFaction = false;
|
||||
}
|
||||
|
||||
List<ProtoId<NpcFactionPrototype>> factionsToTransfer = new()
|
||||
{
|
||||
"Wizard",
|
||||
};
|
||||
|
||||
ProtoId<NpcFactionPrototype> fallbackFaction = "NanoTrasen";
|
||||
|
||||
var performerFactions = new HashSet<ProtoId<NpcFactionPrototype>>();
|
||||
var targetFactions = new HashSet<ProtoId<NpcFactionPrototype>>();
|
||||
|
||||
foreach (var faction in FilterFactions(performerFaction.Factions))
|
||||
{
|
||||
performerFactions.Add(faction);
|
||||
}
|
||||
|
||||
foreach (var faction in FilterFactions(targetFaction.Factions))
|
||||
{
|
||||
targetFactions.Add(faction);
|
||||
}
|
||||
|
||||
Entity<NpcFactionMemberComponent?> targetFactionEnt = (ev.Target, targetFaction);
|
||||
foreach (var faction in targetFactions)
|
||||
{
|
||||
_faction.RemoveFaction(targetFactionEnt, faction, false);
|
||||
}
|
||||
|
||||
Entity<NpcFactionMemberComponent?> performerFactionEnt = (ev.Performer, performerFaction);
|
||||
foreach (var faction in performerFactions)
|
||||
{
|
||||
_faction.RemoveFaction(performerFactionEnt, faction, false);
|
||||
}
|
||||
|
||||
if (performerHadFaction)
|
||||
_faction.AddFactions(targetFactionEnt, performerFactions);
|
||||
|
||||
if (targetHadFaction)
|
||||
_faction.AddFactions(performerFactionEnt, targetFactions);
|
||||
|
||||
if (targetFaction.Factions.Count == 0)
|
||||
_faction.AddFaction(targetFactionEnt, fallbackFaction);
|
||||
|
||||
if (performerFaction.Factions.Count == 0)
|
||||
_faction.AddFaction(performerFactionEnt, fallbackFaction);
|
||||
return;
|
||||
|
||||
IEnumerable<ProtoId<NpcFactionPrototype>> FilterFactions(HashSet<ProtoId<NpcFactionPrototype>> factions)
|
||||
{
|
||||
return factions.Where(x => factionsToTransfer.Contains(x));
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckMindswapBlocker(Type type, string message)
|
||||
{
|
||||
if (!HasComp(ev.Target, type))
|
||||
return false;
|
||||
|
||||
_popup.PopupClient(Loc.GetString($"spell-fail-mindswap-{message}"), ev.Performer, ev.Performer);
|
||||
return true;
|
||||
}
|
||||
// Goobstation end
|
||||
}
|
||||
|
||||
private void TransferComponent(Type type, EntityUid a, EntityUid b)
|
||||
{
|
||||
var aHasComp = HasComp(a, type);
|
||||
var bHasComp = HasComp(b, type);
|
||||
|
||||
if (aHasComp && bHasComp)
|
||||
return;
|
||||
|
||||
var comp = _compFact.GetComponent(type);
|
||||
if (aHasComp)
|
||||
{
|
||||
AddComp(b, comp);
|
||||
RemCompDeferred(a, type);
|
||||
}
|
||||
else if (bHasComp)
|
||||
{
|
||||
AddComp(a, comp);
|
||||
RemCompDeferred(b, type);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
// End Spells
|
||||
#endregion
|
||||
|
||||
// When any spell is cast it will raise this as an event, so then it can be played in server or something. At least until chat gets moved to shared
|
||||
// TODO: Temp until chat is in shared
|
||||
public void Speak(BaseActionEvent args) // Goob edit
|
||||
public void Speak(BaseActionEvent args)
|
||||
{
|
||||
// Goob edit start
|
||||
var speech = string.Empty;
|
||||
|
||||
if (args is ISpeakSpell speak && !string.IsNullOrWhiteSpace(speak.Speech))
|
||||
speech = speak.Speech;
|
||||
|
||||
if (TryComp(args.Action, out MagicComponent? magic))
|
||||
{
|
||||
var invocationEv = new GetSpellInvocationEvent(magic.School, args.Performer);
|
||||
RaiseLocalEvent(args.Performer, invocationEv);
|
||||
if (invocationEv.Invocation.HasValue)
|
||||
speech = invocationEv.Invocation;
|
||||
if (invocationEv.ToHeal.GetTotal() > FixedPoint2.Zero)
|
||||
{
|
||||
_damageable.TryChangeDamage(args.Performer,
|
||||
-invocationEv.ToHeal,
|
||||
true,
|
||||
false,
|
||||
canSever: false,
|
||||
targetPart: TargetBodyPart.All);
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(speech))
|
||||
if (args is not ISpeakSpell speak || string.IsNullOrWhiteSpace(speak.Speech))
|
||||
return;
|
||||
|
||||
var ev = new SpeakSpellEvent(args.Performer, speech);
|
||||
// Goob edit end
|
||||
var ev = new SpeakSpellEvent(args.Performer, speak.Speech, speak.ChatType);
|
||||
RaiseLocalEvent(ref ev);
|
||||
}
|
||||
|
||||
public void Speak(EntityUid uid, string speech, InGameICChatType inGameICChatType)
|
||||
{
|
||||
var ev = new SpeakSpellEvent(uid, speech, inGameICChatType);
|
||||
RaiseLocalEvent(ref ev);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user