No spead merge (#475)

* Revert "[GoobPort] WIZ REAL (#465)"

This reverts commit 091a8ff433.

* fix local
This commit is contained in:
Spatison
2025-04-26 10:50:32 +03:00
committed by GitHub
parent 41606db2c5
commit 2a10c02eb5
949 changed files with 1467 additions and 42235 deletions

View File

@@ -2,6 +2,7 @@ using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Shared._White.Blocking;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
@@ -28,7 +29,8 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<SolutionInjectOnProjectileHitComponent, ProjectileHitEvent>(HandleProjectileHit);
SubscribeLocalEvent<SolutionInjectOnEmbedComponent, EmbedEvent>(HandleEmbed);
SubscribeLocalEvent<MeleeChemicalInjectorComponent, MeleeHitEvent>(HandleMeleeHit);
SubscribeLocalEvent<MeleeChemicalInjectorComponent, MeleeHitEvent>(HandleMeleeHit,
after: new[] {typeof(MeleeBlockSystem)}); // WD EDIT
}
private void HandleProjectileHit(Entity<SolutionInjectOnProjectileHitComponent> entity, ref ProjectileHitEvent args)
@@ -43,6 +45,9 @@ public sealed class SolutionInjectOnCollideSystem : EntitySystem
private void HandleMeleeHit(Entity<MeleeChemicalInjectorComponent> entity, ref MeleeHitEvent args)
{
if (args.Handled) // WD EDIT
return;
// MeleeHitEvent is weird, so we have to filter to make sure we actually
// hit something and aren't just examining the weapon.
if (args.IsHit)